Game character design, Animation

Game released 23.10.2017

Ghostory is a 2D platformer game based on switching between physical and ghostly forms in order to solve increasingly taxing puzzles. In this project I was responsible for design and movement of the main character - lonely traveler who is lost in the woods. He drank water from a weird lake, which has placed a deadly curse on him, but also allowed him to transform into a ghost and to fly - at will.
This project was realised and now is avalible on Steam – check it out
Ghostory won the Best Student Project prize at Game Access 2016


Matej Poklemba, Michal Románek and Richard Trembecký for game design, implementation and further graphics